Virtual Production Market by Player, Region, Type, Application and Sales Channel 2024-2030

The global Virtual Production market was valued at US$ 3.3 billion in 2023 and is projected to reach US$ 8.4 billion by 2030, at a CAGR of 14.9% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.


This report studies the Virtual Production market, covering market size for segment by type (Hardware, Software, etc.), by application (Movies, TV Series, etc.), by sales channel (Direct Channel, Distribution Channel), by player (360Rize, Adobe, Arashi Vision (Insta 360), Autodesk, BORIS FX, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

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This report provides detailed historical analysis of global market for Virtual Production from 2018-2023, and provides extensive market forecasts from 2024-2032 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Virtual Production market.


Leading Players of Virtual Production including:


  • 360Rize
  • Adobe
  • Arashi Vision (Insta 360)
  • Autodesk
  • BORIS FX
  • Epic Games
  • HTC Corporation (VivePort)
  • HumanEyes Technologies
  • Mo-Sys Engineering
  • NVIDIA Corporation
  • Panocam3d.com
  • Pixar (The Walt Disney Company)
  • Side Effects Software (SideFX)
  • Technicolor
  • Vicon Motion Systems


Market split by Type:


  • Hardware
  • Software
  • Services


Market split by Application:


  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others


Market split by Sales Channel:


  • Direct Channel
  • Distribution Channel


Market split by Region/Country:


  • North America (United States and Canada)
  • Europe (Germany, UK, France, Italy, Spain, and Russia, etc.)
  • Asia-Pacific (China, Japan, Korea, India, Australia, and Southeast Asia, etc.)
  • South America (Brazil, Mexico, and Argentina, etc.)
  • Middle East & Africa (Turkey, UAE, Saudi Arabia, and South Africa, etc.)


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Table of content

Table of Contents


Chapter 1 Virtual Production Market Overview

1.1 Virtual Production Definition

1.2 Global Virtual Production Market Size Status and Outlook (2018-2032)

1.3 Global Virtual Production Market Size Comparison by Region (2018-2032)

1.4 Global Virtual Production Market Size Comparison by Type (2018-2032)

1.5 Global Virtual Production Market Size Comparison by Application (2018-2032)

1.6 Global Virtual Production Market Size Comparison by Sales Channel (2018-2032)

1.7 Virtual Production Market Dynamics

1.7.1 Market Drivers/Opportunities

1.7.2 Market Challenges/Risks

1.7.3 Market News (Merger/Acquisition/Expansion)

1.7.4 Key Trends in Virtual Production Market

Chapter 2 Virtual Production Market Competition by Player

2.1 Global Virtual Production Sales and Market Share by Player (2021-2023)

2.2 Global Virtual Production Revenue and Market Share by Player (2021-2023)

2.3 Global Virtual Production Average Price by Player (2021-2023)

2.4 Players Competition Situation & Trends

2.5 Conclusion of Segment by Player

Chapter 3 Virtual Production Market Segment by Type

3.1 Global Virtual Production Market by Type

3.1.1 Hardware

3.1.2 Software

3.1.3 Services

3.2 Global Virtual Production Sales and Market Share by Type (2018-2023)

3.3 Global Virtual Production Revenue and Market Share by Type (2018-2023)

3.4 Global Virtual Productio

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